Elden Ring Nightreign director says asset reuse is contentious, but FromSoft doesn't consider it a "one-to-one copy-paste" - it's just "an efficient way to build these games"

A screenshot shows three Elden Ring Nightreign characters wearing Dark Souls armor sets
(Image credit: FromSoftware)

Both the act and accusation of asset reuse is controversial in games, but Elden Ring Nightreign's director thinks it helps the studio's games get made more efficiently.

You might have heard of the term asset flip or asset reuse before. It essentially means a developer put an existing animation, character model, or texture from one game into another - Majora's Mask is a pretty famous example since it remixed a lot of material from Ocarina of Time, just as Tears of the Kingdom did with Breath of the Wild.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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